From an early age I developed a deep passion for games and their ability to let users experience beauty in both art and story. This fueled my fascination with Immersive Media for its ability to blend creativity with technology. During my time here, my primary focus was 3D modelling and it became my new found passion.
Sands And Shadows is a Stealth Horror game where players solve puzzles and fight their way through Sett’s tomb. Set in the 1980s, we follow the top archeologist, Horus Cartello, into the tomb in search of a relic. Throughout his adventure, Horus will learn about his lost godhood and will have to halt the god of darkness’ plans to take over Egypt. Stay in the light or be devoured by the darkness.
“Elvenwood Hollow” was my first 3D environment project and lateron, became the theme for my character creation project as well. During the ideation process, I was inspired to design a meeting room inhabited by a council of druids from different animal factions. My vision was to create an environment partially reclaimed by nature, powered by green energy crystals that had not been maintained in awhile, blending medieval elements with a natural, mystical aesthetic.
“Sushi Komugi” is a first person shooter game developed by my team Bakery for our first game project together.
In this game, players assume the role of Tom Tamago, an egg sushi roll ninja with grand ambitions. Tasked by their Sensei, they embark on a mission to locate and rescue their sushi companions, all of whom have fallen prey to the clutches of the bread monsters.