CHLOE CHAN LI YI

I'm passionate about creating innovative games with great experiences for players. I enjoy coming up with new ideas for gameplay and strive to make any project as excellent as possible. A hobby of mine is reading books.

Game Development - Artifact Quest (AR)

This was a solo project of a medieval throne / meeting room with a giant crystal hanging over it.

It was modeled in Maya before being brought over to Unity to be textured. The crystal was modeled in Maya and textured in Adobe substance painter.

Artifact Quest was a team project, consisting of three members where we set out to create educational games set in the national museum. The motive of this game was to teach players more about the history of Singapore in an exciting way.

This game takes the player through a tour of different sections of the museum with different games at each checkpoint to test your knowledge. If you get all the medals, there is even a prize at the end.

This game was developed in Unity, and is played through the metaquest VR headset.

3D Model - Throne Room

This was a solo project of a medieval throne / meeting room with a giant crystal hanging over it.

 

It was modeled in Maya before being brought over to Unity to be textured. The crystal was modeled in Maya and textured in Adobe substance painter.

Game Design - Wonder Square

Wonder Square was a solo project of a monopoly style game. The theme chosen was classic Hollywood movies, and the cards featured iconic items from movies such as the wizard of oz, snow white etc.

This project was created in Adobe Illustrator.

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