I am a highly creative and driven professional committed to designing innovative, impactful user experiences. With a deep passion for turning ideas into engaging visuals, I am dedicated to pushing boundaries and delivering solutions that resonate with audiences. Always seeking new challenges, I strive to continuously evolve and contribute to the ever-changing landscape of design.
As part of a talented team, I played a key role in the development of the Stranger Things: PC Game & Mobile App. I led the art direction, ensuring cohesive visual style, and was responsible for designing the mobile app interface using Figma. My focus was on creating an engaging & immersive user experience that captureed the essence of the Stranger Things universe.
I spearheaded the rebranding of Moonlight Shop, transforming its visual identity to better connect with its target audience. From logo design to the overall aesthetic, I developed a fresh and cohesive brand experience that elevated the shop’s presence and resonated with customers.
I designed the game board for Tales’Opoly: Bermuda Triangle Edition, a reimagined version of the classic Monopoly game that brings a fresh, adventurous twist. Drawing inspiration from the mystery & legend of the Bermuda Triangle, I integrated this enigmatic theme into the gameplay to introduce new challenges and a sense of intrigue.
The design immerses players in a visually dynamic and suspenseful environment, where exploration and uncertainty take center stage. By incorporating the Bermuda Triangle concept, I aimed to elevate the traditional Monopoly experience, offering a thrilling, unpredictable journey that keeps players engaged and captivated.