I'm a self-taught digital artist skilled in Photoshop and Illustrator, with a passion for exploring diverse design styles. As an aspiring 3D modeler, I embrace continuous growth, pushing creative boundaries with every project.
STUDY INC. is an innovative mobile app designed to revolutionize the way students approach studying by infusing gamification into the learning process. This project, together with a fellow schoolmate, aims to engage students in a playful and rewarding study experience, motivating them to achieve academic success.
We merge the proven Pomodoro Technique with gamification elements. By breaking down study sessions into manageable intervals and rewarding users for their disciplined efforts, the app empowers students to maximize their productivity and develop effective learning habits. The combination of structured study intervals and a rewarding system creates an engaging and motivating study experience.
All illustrative assets are done by me via Adobe Illustrator, and the prototype is made using Adobe XD.
As part of a school assignment, I was tasked to design a prototype of a gamification system for a selected topic. Thus, I went with “Reduce & Recycle” with the aim of promoting sustainable behaviour. This project focuses on creating an interactive mobile app that encourages users to recycle more, reduce their usage, and minimise wastage through engaging gamified experiences.
KARUNG GO-GREEN aims to revolutionize recycling in Singapore through a comprehensive solution that addresses awareness, motivation, and engagement. By harnessing the power of gamification, the app will bridge the gap between intention and action, transforming infrequent recycling into a consistent habit.
All illustrative assets are done by me via Adobe Illustrator, and the prototype is made using Adobe XD.
Memorabilia is a psychological horror game created with my team, FreakBobs. It explores themes of mental illness and family trauma.
The game revolves around our main character Nadia, as she uncovers her core memories concealed deep in her subconscious. As she discovers the truth, she learns how to accept the reality of her circumstances, both good and bad.
We created this game with the intention of spreading awareness about mental disorders, specifically Obsessive-Compulsive Disorder (OCD) and Dissociative Identity Disorder (DID), which many of us may not fully understand or relate to on a more personal level.
I scripted the gameplay mechanics (puzzle, chasing AI, jumpscare), in charge of voicelines using ElevenLabs, finding appropriate sounds needed to create an immersive experience, and modeled some of the furnitures for the game.